Root · or rootless

Scan. Refine.
Freeze.

A GameGuardian-class memory studio for Android. Run it with su, or rootless inside a patched Parallel Space.

AnimeAndroid in-game panel floating over a running game, showing the process tile, type and mode chips, value field and the SCAN, NEXT and CLEAR buttons.
In-game panel · over Mobile Legends

It runs over the game,
not beside it.

The panel is a real overlay window. The game keeps focus, keeps rendering, and keeps its frames behind the scan — no app switching, no reload.

Full in-game panel: process tile with PID, TYPE row with AUTO, BYTE, WORD and DWORD, MODE row with Exact and the comparison operators, the VALUE field, SCAN, NEXT and CLEAR, and the results pane.
Panel over a cloned Mobile Legends process · MEIZU 21, Android 14, no root
  • 3,438 hits from a DWORD 100 scan inside a live clone
  • 6 processes reachable in a single Parallel Space container
  • 0 root binaries needed for any of it

The whole loop, in one overlay.

Every step of a scan lives in the same window that floats over your game.

In-game panel

Process picker, type and mode chips, value field, SCAN / NEXT / CLEAR, the hit list, and write + freeze — all on top of the running game.

  • Process tile
  • Hit list
  • Write & freeze
  • Built-in keypad

Root, or nothing at all

A su helper when the device has it. In-process JNI when it doesn't. The engine picks the backend automatically and shows which one it used.

ROOT VIRTUAL

Freeze engine

A background writer pins the value while you play.

  • 50
  • 100
  • 250
  • 500

ms · per address

Twelve modes

Exact through unknown-scan, changed, increased and decreased.

  • EQ
  • NE
  • GT
  • LT
  • GE
  • LE
  • +6

Native protocol

Every action is a line on stdin. Useful when you want to drive it from a script.

Reach & caps

Scope the scan to keep it fast, or go wide and read the whole address space.

Regions
Smart · Full map
Result cap
5,000,000
ABIs
arm64 · armv7 · x86_64
New in 1.4

Lua scripting

A Lua 5.4.7 interpreter ships inside the core library and exposes the gg table. Run a script from the Lua tab; dialogs render in the panel and block until you answer.

  • gg.alert
  • gg.prompt
  • gg.choice
  • gg.multiChoice

Three steps, no root.

Rootless scanning depends on one detail: the container has to be debuggable, so its clones are readable.

  1. 01

    Install the patched container

    Stock Parallel Space is not debuggable, so every read comes back ERR no memory access. The build on this page turns that flag on.

  2. 02

    Clone the game, then the tool

    Add the game and AnimeAndroid to the same container. Open the game first and let it load, then open the tool and come back through recents.

  3. 03

    Attach and scan

    Tap the bubble to open the panel, pick the game process, scan a value you can see, refine it, write it, freeze it.

Already rooted? Skip the container entirely. Install the APK, allow the su prompt once, and attach any process on the device.

AnimeAndroid app icon

Latest build

AnimeAndroid 1.4.1

18.0 MB · Android 8.0+ · arm64-v8a / armeabi-v7a / x86_64

AnimeAndroid-latest.apk · sha256 85b8d070d36470d2…

Parallel Space, patched

Required for rootless

Version 4.0.9620, re-signed with the AnimeAndroid key and one attribute added to the manifest: android:debuggable="true". Nothing else in the APK was touched.

Download Parallel Space build 53.9 MB · sha256 20db233b25da0cdd…

Replacing an existing Parallel Space install needs a full uninstall first, and that wipes the clones inside it.

Before you install

Addresses die with the process

Every restart re-randomises the layout. Rescan after the game closes or the clone is recreated.

Same container only

Rootless mode reaches clones inside the patched container. The copy installed outside it has a different uid and stays out of reach.

Keep it alive

Whitelist Parallel Space from battery optimisation, and add the tool to its one-tap-boost whitelist.

Your accounts, your call

Tested against games and accounts we own. Anything you point it at is on you.